RizomUV Workflow¶
With Use RizomUV enabled and a mesh selected, the B2RUVL panel shows the RizomUV controls. The RizomUV Link box at the bottom is always visible; the tools above it appear once a session is connected.
1. Connect¶
In the RizomUV Link box:
- Start — launches/connects to RizomUV. The status line shows Status: Connected (globe icon) once linked.
- Close — closes the connection (button replaces Start while connected).
If your Blender Python version is unsupported or binaries are missing, a warning appears here — see Troubleshooting.
2. Send and Get¶
- Send to RizomUV — exports the active mesh (and active UV set, if Sync Active UV Set is on) into the connected RizomUV session.
- Get from RizomUV — pulls the edited UVs back onto the Blender mesh.
3. Tools¶
Available while connected, under RizomUV Tools:
- Sync UV Sets — synchronises UV sets between Blender and RizomUV.
- Weld All — welds all UV edges.
- Cut — cuts the selected edges.
- Unfold — unfolds the UVs.
- Optimize — optimizes/relaxes the UV layout.
- Pack — packs the UV islands.
Run Script¶
Run a RizomUV Lua script from your Scripts Path:
- Pick a script from the drop-down and press the ▶ (Play) button to run it.
- Toggle Auto-run (machine icon) to run the selected script automatically.
Bundled scripts: Box, Mozaic, Pelt, Sharp_Edges. Add your own by
placing .lua files in the configured Scripts Path.
4. Selection Sync¶
Push Blender edge selections to RizomUV from the Selection Sync box:
- Seams, Sharp, Crease — select edges marked with that flag.
- Current Selection — sync whatever is currently selected.