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UVLayout Workflow

With Use UVLayout enabled and its executable path set, the panel shows a Send to UVLayout button (disabled until the path is configured).

Send to UVLayout

Select a mesh and press Send to UVLayout. The mesh is exported and opened in Headus UVLayout using your configured options.

Options

Set these in preferences:

  • Surface Type
    • Poly — standard meshes.
    • SUBD — subdivision-surface meshes.
  • Cut and Drop by sharp edges — when enabled, UVLayout automatically cuts along edges marked Sharp in Blender. Works with a single object only.