Skip to content

Materials from Textures

Build ready-to-use materials straight from image files. Pick one or more textures in the file browser; each becomes a new material with the image plugged into Base Color. Matching normal (_nm) and mask (_mk) maps sitting in the same folder are hooked up automatically.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search. Also available: iOps Pie › tools column › Materials from Textures.

Options

  • Import all textures — also pick up matching normal and mask maps from the folder (on by default).

Tips

  • Material names come from the filename with the prefixes/suffixes listed in Preferences › iOps stripped, so T_Wood_d.png can become Wood. Blender adds .001 on name clashes.
  • Images and materials are protected from purge, so they survive until you assign them.