Pie Menus¶
InteractionOps adds five pie menus and one floating library palette. Every pie has its own hotkey (see Preferences › iOps › Keymaps); buttons that cannot run in the current context are hidden, so a pie only shows what works right now.
Main Pie¶

The everyday toolbox: vertex colours, object tools, mesh tools and the Easy Modifier helpers, plus bridges to companion addons when they are installed.
Hotkey: Ctrl+Alt+Shift+Q
| Slot | Button | What it does |
|---|---|---|
| Left (iOps box) | Colour picker + Set Vertex Color, White / Grey / Black, Set Vertex Alpha | Paint the selection with a vertex colour or alpha |
| Materials from Textures | Build materials from the textures in the file | |
| Object Replace | Swap selected objects for the active one | |
| Object Aligner | Match objects to a reference by shape | |
| Radial Array | Circular array around the cursor | |
| Align Between Two | Place the active object between two others | |
| Quick Snap | Snap mesh elements point to point | |
| Quick Connect | Connect selected vertices across faces | |
| Tris to Quads | Triangulate and re-quad the selection | |
| Smart Inset, Straight Bevel, Shear, Hinge, Converge, Vert Fuse | Edit Mesh tools (hidden outside Edit Mode) | |
| Drop It! | Drop objects onto the surface below | |
| Grid / to Center | Arrange kitbash pieces on a grid or gather them at the centre | |
| Easy Modifier - Array Caps / Array Curve / Curve / SHWARP | Modifier setup shortcuts | |
| Render Asset Thumbnail | Render a preview for the active asset | |
| Reload Libraries, Reload Images | Refresh linked files and textures | |
| Right | BMax / BMoI boxes | Send to / get from 3ds Max, Maya or MoI3D — only when those connector addons are installed |
| Bottom | B2RUVL box | UV map choice and send/get for UVLayout and RizomUV (needs the B2RUVL addon) |
| Top (Edit Mesh only) | Non-Planar Overlay | Toggle the non-planar face overlay |
| ForgottenTools box | Connect Spread, Grid Fill, Dice Faces, Hinge, Separate Duplicate, Selection Sets — when Forgotten Tools is installed | |
| Top-right (Edit Mesh only) | Optiloops | When the Optiloops addon is installed |
Edit Pie¶

A context pie that mirrors the F1–F5 dispatcher: the four cardinal buttons are the current F1 / F2 / F3 / Esc actions for the active object type and mode, with a box of the object's most-used settings next to them in Object Mode.
Hotkey: Not bound by default — assign a key to IOPS Pie Edit in Preferences › iOps › Keymaps.
| Object | Mode | F1 | F2 | F3 | Esc |
|---|---|---|---|---|---|
| Mesh | any | Vertex | Edge | Face | Esc |
| Armature | Object | Edit Mode | Pose Mode | Set Parent to Bone | Esc |
| Armature | Edit / Pose | Object Mode / Edit Mode | Pose / Object Mode | Set Parent to Bone | Object Mode |
| Empty | any | Open Instance Collection .blend | Realize Instances | — | Esc |
| Curve | Object | Edit Mode | Duplicate | Switch Direction | Toggle Cyclic |
| Curve | Edit | Object Mode | Subdivide | Spline Type | Esc |
| Curves (hair) | Object / Edit / Sculpt | Edit Mode / Object Mode | Duplicate / Subdivide | Cyclic / Sculpt Toggle | Esc |
| Camera | any | Active Camera | Camera View | Cam to View | Toggle DOF |
| Light | any | Duplicate | Toggle Shadow | Boost Power | Cycle Type |
| Text | Object / Edit | Edit Mode / Object Mode | Convert to Mesh / Duplicate | To Curve / Bold | Esc |
| Lattice | Object / Edit | Edit Mode / Object Mode | Duplicate | — / Flip U | Esc |
| Metaball | Object / Edit | Edit Mode / Object Mode | Duplicate | — / Threshold - | Finer Preview / Esc |
| Light Probe | any | Duplicate | + Influence | - Influence | Hide Viewport |
Extras:
| Context | Button | What it does |
|---|---|---|
| Empty | Size box: 0.1 / 0.5 / 1 / 2 / 5 / 10, custom slider, Copy from Active | Set the display size of the selected empties |
| Empty | Display box: Plain Axes, Arrows, Single Arrow, Circle, Cube, Sphere, Cone, Image | Change the empty's display type; image empties get Reload Image and Origin to Geometry |
| Linked collection instance | Make Instances Real, Expand Collection to Scene, Open |
Work with the instanced library |
| Mesh, Edit Mode | Visual UV | Show UVs on the mesh in the viewport |
| UV Editor | Vertex / Edge / Face / Esc + Island Selection | UV select modes and island toggle |
| No active object | Open Asset in Current Blender | When an asset is selected in the Asset Browser |
Split Pie¶

Open or close a second editor next to the current one with a flick. Each of the eight slots is yours to configure in Preferences › iOps › Split Pie Layout: primary editor, alternate editor, side and split size.
Hotkey: Ctrl+Alt+Shift+S
| Slot | Default editor |
|---|---|
| Left | Outliner |
| Right | UV Editor |
| Bottom | Timeline |
| Top | Python Console |
| Top-left | File Browser |
| Top-right | Text Editor |
| Bottom-left | Shader Editor |
| Bottom-right | Properties |
| Click | What it does |
|---|---|
| Click | Open the slot's editor on its side; click again to close it |
| Shift+Click | Open the slot's alternate editor |
| Alt+Click | Switch the current area to that editor in place (no split) |
| Ctrl+Click | Turn the current area back into a 3D Viewport |
Assets Pie¶

Asset Browser housekeeping without leaving the viewport: mark and clear assets, move them between catalogs, switch libraries and publish to the iOps Library.
Hotkey: Ctrl+Alt+Shift+A
| Slot | Button | What it does |
|---|---|---|
| Left | Clear Asset | Un-mark the selected assets |
| Right | Mark as Asset › Object / Collection / Active Material / Active Image | Mark the chosen datablock as an asset |
| Bottom | Move to › | Catalog tree of the current library; Search, New Catalog |
| Top | Library box | Pick Current File or any asset library, Select in Browser, Clear Filter, Refresh, Open Asset in Current Blender |
| Top-left | Render Thumbnail | Render a preview image for the active asset |
| Top-right | Delete Catalog › | Catalog tree with Search and Delete Empty Catalogs |
| Bottom-left | Library Popup | Open the iOps Library palette (below) |
| Bottom-right | Publish to Library › Active Object / Active Collection / Active Material / Shader Group / Geometry Nodes | Publish to the iOps master library |
Shading Pie¶

Up to eight viewport shading presets, one per slot: Solid with a lighting and colour mode, Material Preview or Rendered with a render pass, optional scene world. Configure names and contents in Preferences › iOps › Shading Pie; empty slots are left blank.
Hotkey: No default key — assign one to IOPS Pie Shading in Preferences › iOps › Keymaps.
| Slot | What it does |
|---|---|
| Any enabled slot | Apply that shading preset to the current 3D Viewport |
Slot labels are generated from the preset (for example Studio / Random or Rendered / AO) unless you give the slot a name.
Library Popup¶
A floating palette drawn over the 3D View that shows the assets of your iOps master library as thumbnails, grouped by category. Click a tile to insert that asset at the 3D cursor. The viewport stays fully usable around the palette.
Hotkey: Ctrl+Alt+Q (3D View). Also available: Assets Pie › Library Popup, Library panel › Open Library Popup.
| Control | What it does |
|---|---|
| Asset tile | Insert the asset into the scene |
| Tile x | Remove that asset from the library |
| Category header (Geometry, Materials & Shaders, Lights & Worlds, Misc) | Collapse / expand the group |
| Publish: Obj / Col / Mat / Node | Publish the active object, collection, material or node group |
| - / Size / + | Shrink or enlarge the thumbnails |
| Refresh | Re-sync the library |
| X | Close the palette |
| Drag the title bar | Move the palette |
| Wheel | Scroll the asset list |
| Esc / RMB over the palette | Close |