Skip to content

Pie Menus

InteractionOps adds five pie menus and one floating library palette. Every pie has its own hotkey (see Preferences › iOps › Keymaps); buttons that cannot run in the current context are hidden, so a pie only shows what works right now.


Main Pie

Main Pie

The everyday toolbox: vertex colours, object tools, mesh tools and the Easy Modifier helpers, plus bridges to companion addons when they are installed.

Hotkey: Ctrl+Alt+Shift+Q

Slot Button What it does
Left (iOps box) Colour picker + Set Vertex Color, White / Grey / Black, Set Vertex Alpha Paint the selection with a vertex colour or alpha
Materials from Textures Build materials from the textures in the file
Object Replace Swap selected objects for the active one
Object Aligner Match objects to a reference by shape
Radial Array Circular array around the cursor
Align Between Two Place the active object between two others
Quick Snap Snap mesh elements point to point
Quick Connect Connect selected vertices across faces
Tris to Quads Triangulate and re-quad the selection
Smart Inset, Straight Bevel, Shear, Hinge, Converge, Vert Fuse Edit Mesh tools (hidden outside Edit Mode)
Drop It! Drop objects onto the surface below
Grid / to Center Arrange kitbash pieces on a grid or gather them at the centre
Easy Modifier - Array Caps / Array Curve / Curve / SHWARP Modifier setup shortcuts
Render Asset Thumbnail Render a preview for the active asset
Reload Libraries, Reload Images Refresh linked files and textures
Right BMax / BMoI boxes Send to / get from 3ds Max, Maya or MoI3D — only when those connector addons are installed
Bottom B2RUVL box UV map choice and send/get for UVLayout and RizomUV (needs the B2RUVL addon)
Top (Edit Mesh only) Non-Planar Overlay Toggle the non-planar face overlay
ForgottenTools box Connect Spread, Grid Fill, Dice Faces, Hinge, Separate Duplicate, Selection Sets — when Forgotten Tools is installed
Top-right (Edit Mesh only) Optiloops When the Optiloops addon is installed

Edit Pie

Edit Pie

A context pie that mirrors the F1–F5 dispatcher: the four cardinal buttons are the current F1 / F2 / F3 / Esc actions for the active object type and mode, with a box of the object's most-used settings next to them in Object Mode.

Hotkey: Not bound by default — assign a key to IOPS Pie Edit in Preferences › iOps › Keymaps.

Object Mode F1 F2 F3 Esc
Mesh any Vertex Edge Face Esc
Armature Object Edit Mode Pose Mode Set Parent to Bone Esc
Armature Edit / Pose Object Mode / Edit Mode Pose / Object Mode Set Parent to Bone Object Mode
Empty any Open Instance Collection .blend Realize Instances Esc
Curve Object Edit Mode Duplicate Switch Direction Toggle Cyclic
Curve Edit Object Mode Subdivide Spline Type Esc
Curves (hair) Object / Edit / Sculpt Edit Mode / Object Mode Duplicate / Subdivide Cyclic / Sculpt Toggle Esc
Camera any Active Camera Camera View Cam to View Toggle DOF
Light any Duplicate Toggle Shadow Boost Power Cycle Type
Text Object / Edit Edit Mode / Object Mode Convert to Mesh / Duplicate To Curve / Bold Esc
Lattice Object / Edit Edit Mode / Object Mode Duplicate — / Flip U Esc
Metaball Object / Edit Edit Mode / Object Mode Duplicate — / Threshold - Finer Preview / Esc
Light Probe any Duplicate + Influence - Influence Hide Viewport

Extras:

Context Button What it does
Empty Size box: 0.1 / 0.5 / 1 / 2 / 5 / 10, custom slider, Copy from Active Set the display size of the selected empties
Empty Display box: Plain Axes, Arrows, Single Arrow, Circle, Cube, Sphere, Cone, Image Change the empty's display type; image empties get Reload Image and Origin to Geometry
Linked collection instance Make Instances Real, Expand Collection to Scene, Open , Reload Work with the instanced library
Mesh, Edit Mode Visual UV Show UVs on the mesh in the viewport
UV Editor Vertex / Edge / Face / Esc + Island Selection UV select modes and island toggle
No active object Open Asset in Current Blender When an asset is selected in the Asset Browser

Split Pie

Split Pie

Open or close a second editor next to the current one with a flick. Each of the eight slots is yours to configure in Preferences › iOps › Split Pie Layout: primary editor, alternate editor, side and split size.

Hotkey: Ctrl+Alt+Shift+S

Slot Default editor
Left Outliner
Right UV Editor
Bottom Timeline
Top Python Console
Top-left File Browser
Top-right Text Editor
Bottom-left Shader Editor
Bottom-right Properties
Click What it does
Click Open the slot's editor on its side; click again to close it
Shift+Click Open the slot's alternate editor
Alt+Click Switch the current area to that editor in place (no split)
Ctrl+Click Turn the current area back into a 3D Viewport

Assets Pie

Assets Pie

Asset Browser housekeeping without leaving the viewport: mark and clear assets, move them between catalogs, switch libraries and publish to the iOps Library.

Hotkey: Ctrl+Alt+Shift+A

Slot Button What it does
Left Clear Asset Un-mark the selected assets
Right Mark as Asset › Object / Collection / Active Material / Active Image Mark the chosen datablock as an asset
Bottom Move to › Catalog tree of the current library; Search, New Catalog
Top Library box Pick Current File or any asset library, Select in Browser, Clear Filter, Refresh, Open Asset in Current Blender
Top-left Render Thumbnail Render a preview image for the active asset
Top-right Delete Catalog › Catalog tree with Search and Delete Empty Catalogs
Bottom-left Library Popup Open the iOps Library palette (below)
Bottom-right Publish to Library › Active Object / Active Collection / Active Material / Shader Group / Geometry Nodes Publish to the iOps master library

Shading Pie

Shading Pie

Up to eight viewport shading presets, one per slot: Solid with a lighting and colour mode, Material Preview or Rendered with a render pass, optional scene world. Configure names and contents in Preferences › iOps › Shading Pie; empty slots are left blank.

Hotkey: No default key — assign one to IOPS Pie Shading in Preferences › iOps › Keymaps.

Slot What it does
Any enabled slot Apply that shading preset to the current 3D Viewport

Slot labels are generated from the preset (for example Studio / Random or Rendered / AO) unless you give the slot a name.


Library Popup

A floating palette drawn over the 3D View that shows the assets of your iOps master library as thumbnails, grouped by category. Click a tile to insert that asset at the 3D cursor. The viewport stays fully usable around the palette.

Hotkey: Ctrl+Alt+Q (3D View). Also available: Assets Pie › Library Popup, Library panel › Open Library Popup.

Control What it does
Asset tile Insert the asset into the scene
Tile x Remove that asset from the library
Category header (Geometry, Materials & Shaders, Lights & Worlds, Misc) Collapse / expand the group
Publish: Obj / Col / Mat / Node Publish the active object, collection, material or node group
- / Size / + Shrink or enlarge the thumbnails
Refresh Re-sync the library
X Close the palette
Drag the title bar Move the palette
Wheel Scroll the asset list
Esc / RMB over the palette Close