Change Scale¶
Sets the object's scale to any value you type while keeping the object looking exactly the same — the mesh is adjusted to compensate. It is the reverse of Apply Scale: use it when an exporter or pipeline expects a specific scale value (e.g. 100, 100, 100) on the transform. Object Mode.
Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search.
Options¶
- Scale — the X/Y/Z scale to end up with. The dialog starts at the active object's current scale.
Tips¶
- Only mesh objects are affected; other object types in the selection are skipped.
- Objects sharing the same mesh data are all changed, since the mesh itself is rescaled.