Asset Management¶

A pie menu that gathers everyday Asset Browser chores in one place. Mark or clear assets, move them between catalogs, create and delete catalogs, switch the active asset library, render a thumbnail, or publish to your library — without leaving the 3D Viewport.
Hotkey: Ctrl+Alt+Shift+A. Also available: Asset Browser right-click menu › Move Asset to Catalog.
Pie entries¶
| Entry | What it does |
|---|---|
| Mark as Asset › Object / Collection / Active Material / Active Image | Mark the selection (or its parent collection, active material, active image) as an asset |
| Clear Asset | Remove the asset flag from the selection |
| Move to | Pick a catalog (or Search by name) and move the selected assets into it. New Catalog creates one — use / in the path to nest, e.g. Props/Furniture |
| Delete Catalog | Remove a catalog by picking it or searching by name; Delete Empty Catalogs cleans up all unused ones |
| Render Thumbnail | Render a preview image for the active asset (see Render Asset Thumbnail) |
| Library Popup | Open the iOps library browser |
| Publish to Library | Send the active object, collection, material, shader group or geometry nodes to your library |
| Library box | Switch the active asset library (Current File or any configured library). Select in Browser filters the Asset Browser to the selected asset, Clear Filter resets it, Refresh reloads all open Asset Browsers |
| Open in Current Blender | Shown when the selection points to an external .blend — opens that file here |
Tips¶
- Save the .blend first: catalogs live next to the file, so an unsaved file has nowhere to store them.
- Catalog search shows shortened names; hover to see the full path.