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Selection Sets

Selection Sets

Save a selection under a name and bring it back any time. Works for vertices, edges and faces in Edit Mode and for objects in Object Mode. Sets survive undo, topology edits and file reload — if you delete part of a set, the rest still recalls. Edit Mode sets and Object Mode sets are kept in separate lists.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps. The panel lives in the sidebar: N panel › iOps › iOps Selection Sets, and a button in the middle of the 3D Viewport header (showing the active set's name) opens the same panel as a popover. The header button can be turned off in Preferences › iOps.

Button What it does
+ Save the current selection as a new set
Delete the active set
Rename Rename the active set
Refresh Rebuild the list (normally automatic)
Delete All Remove every set in the current mode
Select Set Select the set's members, switching to the select mode it was saved in
Replace Overwrite the active set with the current selection
Extend / Subtract / Intersect / Difference Combine the active set with the current selection; hold Shift to write the result back into the set instead
Eye icon on a row Preview the set's members as an overlay without changing the selection

Tips

  • Double-click a name in the list to rename it in place.
  • The count column shows how many members a set still has; a warning icon means members were deleted since the set was saved. Use Replace to refresh it or delete it.
  • Multi-object Edit Mode is supported — a set is saved on and recalled from every mesh being edited.