Easy Mod — Curve¶

Wires a Curve modifier in one click. Select a mesh and a curve in Object Mode and run it: the curve origin is moved to its first point, the mesh is placed on it, and a Curve modifier is added (or the existing one updated). With only a deformed mesh selected it selects the curve driving it, so you can hop back to the path.
Hotkey: Not bound by default — run it from the iOps Pie › Easy Modifier - Curve, or from operator search.
Options¶
- Use Curve Radius — scale the mesh by the curve radius.
- Use Curve Length — stretch or squeeze the mesh over the whole curve.
- Use Curve Bounds — ignore the offset along the deform axis.
- Deformation Axis — which axis of the mesh follows the curve.
- Array - Fit Curve — if the mesh also has an Array modifier, set it to Fit Curve with this curve.
- Find and Replace Curve Modifier — reuse the existing Curve modifier instead of adding a new one.
Tips¶
- Tweak the options in the redo panel right after running.
- The 3D Cursor is used while aligning origins and stays where it ends up.