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UV Shortest Mark

UV Shortest Mark

Marks seams, sharp edges, crease or bevel weight along the shortest path across the mesh, stopping at barrier edges you already marked. In Build mode click a start vertex and then a target to lay down a chain; in Direction mode hover an edge and the path runs forward until it hits a barrier. Tune the route with flow, smoothing, curvature and arch, or re-route all existing marks through smoother edges. Edit Mesh mode.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search.

Controls

Key Action
Move mouse Preview the path
LMB Build: set the anchor, then apply and chain onward. Direction: apply the previewed path
Q Start a new chain
Ctrl+Q Switch Build ↔ Direction
E Cycle barrier type: Seam → Sharp → Crease → Bevel Weight
R Cycle mark type
A Cycle path algorithm (Dijkstra → A* → Edge Loop)
S Mark / unmark all edges sharper than the angle threshold
D Clear marks along the previewed path
F Smooth Marked: re-route existing marks (see below)
Ctrl+Wheel Flow angle
Shift+Wheel Smooth level
Alt+Wheel Sharp angle threshold
Ctrl+Shift+Wheel Curvature bias (convex ↔ concave)
Ctrl+Alt+Wheel Arch strength (Build mode)
Ctrl+Z Undo the last mark
MMB / Wheel Navigate the viewport
H Show / hide the help legend
Space / Enter Finish
Esc Cancel

Smooth Marked (after F): Alt+Wheel magnet, Shift+Wheel iterations, Space / Enter accept the proposed route, F / Esc back without changes.

Tips

  • Your barrier, mark, algorithm and tuning settings are remembered for the next run.
  • A Triangulate modifier is hidden while the tool runs so you pick on the real geometry.