Align Object to Face¶
Rotates the whole object so the active face's normal lines up with a world axis, using one of the face's edges as the "forward" direction. The object stays where it is; only the rotation changes. Cycle through the face edges, flip the normal, switch the target axis and nudge the position, then confirm. Edit Mesh mode.
Hotkey: F5 in Edit Mesh with face select mode (see Modes). Otherwise assign a key in Preferences › iOps › Keymaps or run it from operator search.
Controls¶
| Key | Action |
|---|---|
| X / Y / Z | Align the face normal to this world axis; pressing again flips the normal |
| Wheel Up / Wheel Down | Next / previous reference edge of the face |
| Shift+X / Y / Z | Choose the axis for nudging |
| Shift+Wheel | Nudge the object by 0.5 along the chosen axis |
| MMB | Navigate the viewport |
| H | Show / hide the help legend |
| LMB / Space | Confirm |
| Esc / RMB | Cancel and restore the original rotation |
Tips¶
- The current reference edge is highlighted in the viewport; the HUD shows the edge number and target axis.
- Make sure a face is active (click it last) before running.