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Align Object to Face

Rotates the whole object so the active face's normal lines up with a world axis, using one of the face's edges as the "forward" direction. The object stays where it is; only the rotation changes. Cycle through the face edges, flip the normal, switch the target axis and nudge the position, then confirm. Edit Mesh mode.

Hotkey: F5 in Edit Mesh with face select mode (see Modes). Otherwise assign a key in Preferences › iOps › Keymaps or run it from operator search.

Controls

Key Action
X / Y / Z Align the face normal to this world axis; pressing again flips the normal
Wheel Up / Wheel Down Next / previous reference edge of the face
Shift+X / Y / Z Choose the axis for nudging
Shift+Wheel Nudge the object by 0.5 along the chosen axis
MMB Navigate the viewport
H Show / hide the help legend
LMB / Space Confirm
Esc / RMB Cancel and restore the original rotation

Tips

  • The current reference edge is highlighted in the viewport; the HUD shows the edge number and target axis.
  • Make sure a face is active (click it last) before running.