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Object Normalize

Rounds the location, rotation and dimensions of all selected objects to a set number of decimals — turning 1.99999 into 2 and 89.9999° into 90°. Use it to clean up drift after snapping, arrays or imports. Object Mode; the active object must be a mesh or an empty.

Hotkey: Up Arrow in the 3D Viewport.

Options

  • Precision — number of decimal digits to keep (default 2).
  • Location / Rotation / Dimensions — choose which channels to round.

Tips

  • Rotation is rounded in degrees, exactly as shown in the N panel.
  • Rounding dimensions changes object scale; turn that channel off if scale must stay untouched.