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Visual Origin

Visual Origin

Sets the origin of the selected objects by picking a point on a bounding cage. Run it, and a box with corners, edge midpoints, face centers and a body center appears around the active object; the point nearest your mouse lights up, and a click drops the origin there for the whole selection. No need to place the 3D cursor first — the cursor is put back where it was when you finish. Object Mode, needs an active mesh.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search.

Controls

Key Action
Move mouse Highlight the nearest cage point
LMB / Space Confirm — set origin to the highlighted point
Esc / RMB Cancel
F1 Cage around the whole selection
F2 Cage in the active object's local space
F3 Cage in world axes around the active object
Shift+LMB Click another selected object to make it the cage object
W Put the origins of all selected objects at the world center and finish
M Move all selected objects to the world center and finish
I Toggle Offset Instances (keep linked duplicates from jumping)
H Show / hide the help legend
MMB / Wheel Navigate the viewport as usual

Options

  • Hold Cursor — restore the 3D cursor to where it was after confirming (on by default).
  • Offset Instances — when objects share mesh data, shift the linked copies back so they stay in place.

Tips

  • The whole-selection and world cages (F1 / F3) are rebuilt from a temporary join of the meshes — heavy selections take a moment.