Visual Origin¶

Sets the origin of the selected objects by picking a point on a bounding cage. Run it, and a box with corners, edge midpoints, face centers and a body center appears around the active object; the point nearest your mouse lights up, and a click drops the origin there for the whole selection. No need to place the 3D cursor first — the cursor is put back where it was when you finish. Object Mode, needs an active mesh.
Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search.
Controls¶
| Key | Action |
|---|---|
| Move mouse | Highlight the nearest cage point |
| LMB / Space | Confirm — set origin to the highlighted point |
| Esc / RMB | Cancel |
| F1 | Cage around the whole selection |
| F2 | Cage in the active object's local space |
| F3 | Cage in world axes around the active object |
| Shift+LMB | Click another selected object to make it the cage object |
| W | Put the origins of all selected objects at the world center and finish |
| M | Move all selected objects to the world center and finish |
| I | Toggle Offset Instances (keep linked duplicates from jumping) |
| H | Show / hide the help legend |
| MMB / Wheel | Navigate the viewport as usual |
Options¶
- Hold Cursor — restore the 3D cursor to where it was after confirming (on by default).
- Offset Instances — when objects share mesh data, shift the linked copies back so they stay in place.
Tips¶
- The whole-selection and world cages (F1 / F3) are rebuilt from a temporary join of the meshes — heavy selections take a moment.