Modes (F1–F5)¶
Five function keys plus Esc that change meaning with the context. In Object Mode on a mesh, F1/F2/F3 jump into Edit Mode with vertex, edge or face selection; inside Edit Mode they switch selection mode, and pressing the key of the mode you are already in opens that element's menu. Esc in Edit Mode takes you back to Object Mode. Curves, empties, lights, cameras and the UV Editor each get their own sensible set.
Hotkey: F1, F2, F3, F4, F5, Esc (no modifiers). Also available: iOps Pie › Edit › mode buttons (Vertex / Edge / Face).
What the keys do on a mesh¶
| Key | Object Mode | Edit Mode |
|---|---|---|
| F1 | Edit Mode, vertices | Vertex select (vertex menu if already in vertex mode) |
| F2 | Edit Mode, edges | Edge select (edge menu if already in edge mode) |
| F3 | Edit Mode, faces | Face select (face menu if already in face mode) |
| F4 | Cursor / origin tools | Cursor / origin to selection |
| F5 | Match dimensions to active | Face mode: align object to face; edge mode: Z-connect |
| Esc | — | Back to Object Mode |
| Alt+F1–F3 | Convert selection to verts / edges / faces | same |
Tips¶
- The keys also work in the UV Editor (UV select modes) and on curves, text, metaballs and other object types — unused combinations simply report "No operation defined".
- Hover the editor you want to affect before pressing a key.