Skip to content

Visual UV

Visual UV

Edit UV islands directly on the model in the 3D Viewport. Islands on the selected faces are colour-coded and the active one shows a bounding box with handles, a pivot and a rotation knob; grab, rotate, scale, flip, align, randomise or unwrap them without opening the UV Editor. Edit Mesh mode with faces selected.

Hotkey: Ctrl+Alt+U (Edit Mesh). Also available: iOps Edit Pie › Visual UV.

Controls

Key Action
LMB on an island Make it the active island
LMB on a handle / knob Scale / rotate by dragging the handle
Tab Cycle the active island
G / R / S Grab / Rotate / Scale around the pivot (hover a handle to use it as the pivot)
X / Y Lock an axis while transforming
Shift Constrain to the dominant axis (grab) / uniform scale
Ctrl Snap: 1/16 UV steps, rotation step, 0.05 scale
Ctrl+Wheel Change the rotation snap step (1…90°)
Alt+Wheel Mouse sensitivity
C / P Place the UV cursor / toggle pivot Center ↔ Cursor
A Align selected islands to the active one's hovered handle, or pick an edge to align to
I Transform scope: All islands ↔ Active only (affects G / R / S / F / N)
F / Shift+F Flip horizontal / vertical
D / Shift+D / Ctrl+D Fit selected islands onto the active one: islands transposed against it (landscape vs portrait) are turned 90° first, then their bounding box is scaled to the active island's box (both axes / width only / height only) and centred on it
N / Shift+N / Ctrl+N Randomise offset: both axes / U only / V only
U Unwrap the selection
T Straighten the UV edge chain under the cursor
E Stitch: click a source edge, then move the mouse; the island is scaled, rotated and moved live onto the nearest edge of any other UV island (selected or not). LMB confirms, RMB cancels, hold Shift to land on the same side (overlap)
Q Clean view: hide overlays
Ctrl+Z / Ctrl+Shift+Z Undo / redo inside the session
RMB Cancel the current transform
MMB / Wheel Navigate the viewport
H Show / hide the help legend
Enter / Space Confirm
Esc Cancel and restore the original UVs

Options

  • Tile Limit — how many tiles an island may drift from 0–1 before it is re-centred.
  • Rotation Step — snap step for Ctrl-rotate.
  • Grab Sensitivity — mouse-to-UV multiplier.

Tips

  • Each island shows its texel density next to its centre.