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Operators

Every iOps tool on one page. Most tools are reached through the F1–F5 keys, the pies or a hotkey you assign in Preferences › iOps › Keymaps; each page tells you how.

Core System

  • iOps Dispatcher — the brain behind F1–F5: does the right thing for the current object and mode.
  • Modes (F1–F5) — what each F-key does per object type.
  • UI Toggles — the help-legend and HUD-parameter toggle keys.
  • Draw Theme Preview — preview every HUD colour in the viewport while tuning the theme.

Object — Alignment

Object — Transform

Object — Utilities

Mesh — Selection

Mesh — Editing

  • Mesh to Grid — snap selected vertices to the grid.
  • Cursor Bisect — cut the mesh with a plane placed at the cursor.
  • Smart Inset — straight-skeleton inset that stays clean in corners.
  • Extrude (Keep Edge Data) — extrude while keeping creases, bevel weights and seams.
  • Straight Bevel — bevel with straight, even segments.
  • Shear — shear the selection around a hinge you pick.
  • Hinge — rotate the selection around a picked edge.
  • Converge — pull selected vertices together toward a target.
  • Vert Fuse — merge vertices onto a picked vertex.
  • Mesh Snapshot — copy selected faces into new objects in the iops_mesh_snapshot collection.
  • Quick Connect — connect selected vertices across faces.
  • Tris → Quads — triangulate and re-quad in one go.

Mesh — Utilities

Snap & Transform

Grid

Modifiers

Curve

  • Spline Type — Poly / Bezier / NURBS with F1–F3.
  • Subdivide — subdivide bezier segments with a live preview.

Interface

Collection

Assets

Material & Texture

Scripting

  • Executor — run your own scripts from a popup list.
  • Run Text — run the active Text Editor script.