UV Visual Cursor¶

Place the UV Editor's 2D cursor on a snap point of the selection's bounding box — the UV counterpart of Visual Origin. A nine-point cage (corners, edge midpoints, centre) is drawn around the selected UVs; hover to highlight a point and click to set the cursor there. Hold Alt to snap to the UDIM tile under the mouse instead. Edit Mode, UV Editor.
Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from operator search.
Controls¶
| Key | Action |
|---|---|
| Mouse move | Highlight the nearest cage point |
| LMB / Space | Set the 2D cursor to the highlighted point |
| Numpad 1–9 | Set the 2D cursor to that cage point directly |
| Shift+LMB | Align the selected islands to the highlighted point |
| Shift+Numpad 1–9 | Align the selected islands to that cage point |
| X / Y | Freeze U / freeze V while aligning |
| Alt (hold) | Tile mode: cage follows the UDIM tile under the mouse |
| MMB / Wheel | Pan / zoom |
| Esc / RMB | Cancel |
| H | Show / hide the help legend |
Tips¶
- With nothing selected the tool starts in tile mode.
- Setting the cursor only moves the cursor; use Drag Snap UV to move the UVs themselves.