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UV Visual Cursor

UV Visual Cursor

Place the UV Editor's 2D cursor on a snap point of the selection's bounding box — the UV counterpart of Visual Origin. A nine-point cage (corners, edge midpoints, centre) is drawn around the selected UVs; hover to highlight a point and click to set the cursor there. Hold Alt to snap to the UDIM tile under the mouse instead. Edit Mode, UV Editor.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from operator search.

Controls

Key Action
Mouse move Highlight the nearest cage point
LMB / Space Set the 2D cursor to the highlighted point
Numpad 19 Set the 2D cursor to that cage point directly
Shift+LMB Align the selected islands to the highlighted point
Shift+Numpad 19 Align the selected islands to that cage point
X / Y Freeze U / freeze V while aligning
Alt (hold) Tile mode: cage follows the UDIM tile under the mouse
MMB / Wheel Pan / zoom
Esc / RMB Cancel
H Show / hide the help legend

Tips

  • With nothing selected the tool starts in tile mode.
  • Setting the cursor only moves the cursor; use Drag Snap UV to move the UVs themselves.