Name from Active¶

Renames the selected objects after the active object using a simple pattern with a counter, so a set of fence segments, lamp posts or modular pieces gets clean, sequential names. By default the numbering follows distance from the active object. With a single object selected it instead copies the name to the clipboard and can sync the mesh data name. Object Mode.
Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search. Also available: the IOPS TPS sidebar panel (text icon).
Options¶
- New Name — the base name; filled in from the active object.
- Pattern — how the name is built:
[N]name,[C]counter,[T]object type,[COL]collection name. Default[N]_[C]. - Use Distance — number objects by their distance from the active object instead of selection order.
- Counter Digits / Shift Counter — zero padding width, and start counting at 1 instead of 0.
- Rename Active / Rename Linked / Rename Mesh Data — include the active object, include its children, and rename the mesh data to match.
- Trim — strip a number of characters from the start or end of the active name before using it.
Tips¶
- Select the targets first, then Shift-click the anchor so it becomes active.
- An empty pattern renames nothing.