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Name from Active

Name from Active

Renames the selected objects after the active object using a simple pattern with a counter, so a set of fence segments, lamp posts or modular pieces gets clean, sequential names. By default the numbering follows distance from the active object. With a single object selected it instead copies the name to the clipboard and can sync the mesh data name. Object Mode.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search. Also available: the IOPS TPS sidebar panel (text icon).

Options

  • New Name — the base name; filled in from the active object.
  • Pattern — how the name is built: [N] name, [C] counter, [T] object type, [COL] collection name. Default [N]_[C].
  • Use Distance — number objects by their distance from the active object instead of selection order.
  • Counter Digits / Shift Counter — zero padding width, and start counting at 1 instead of 0.
  • Rename Active / Rename Linked / Rename Mesh Data — include the active object, include its children, and rename the mesh data to match.
  • Trim — strip a number of characters from the start or end of the active name before using it.

Tips

  • Select the targets first, then Shift-click the anchor so it becomes active.
  • An empty pattern renames nothing.