Drop It!¶

Drops the selected mesh objects onto whatever surface lies beneath them, like letting props settle onto a floor or terrain. Each object is cast downward, moved to the hit point and optionally tilted to match the surface. Works on the whole selection in one go. Object Mode.
Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search. Also available: iOps Pie (Ctrl+Alt+Shift+Q) › Drop It!, and as a custom slot in the Edit pie.
Options¶
- Use Local Z — drop along the object's own down axis; turn off to type a custom world direction.
- Respect Lowest Face — rest the object on its lowest face instead of its origin, so it does not sink into the ground.
- Align to Surface — rotate the object to match the surface it lands on.
- Alignment Method — Normal Only (simple), Track To (choose which axis faces the surface), or Project (keeps the object's heading).
- Offset — extra move applied after the drop, e.g. lift slightly off the ground.
- Max Distance — how far to search for a surface.
Tips¶
- If a straight drop misses, the tool retries from higher up and from slightly offset positions before giving up.
- Non-mesh objects in the selection are skipped.