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Quick Snap

Quick Snap

Snaps the selected vertices of every mesh in Edit Mode onto the nearest surface or vertex of other visible meshes in one click — no transform snapping setup needed. Use it to seat geometry on a reference model or close gaps between parts. Edit Mesh mode.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search. Also available: iOps Pie › Quick Snap.

Options

  • Surface — snap to the closest point on the surface instead of the closest vertex.
  • Self — also allow snapping onto the same object's unselected geometry.
  • Normal Check / Angle — ignore targets whose surface faces away from the vertex.

Tips

  • Target meshes with modifiers are skipped; apply them first if you need to snap to them.