Quick Snap¶

Snaps the selected vertices of every mesh in Edit Mode onto the nearest surface or vertex of other visible meshes in one click — no transform snapping setup needed. Use it to seat geometry on a reference model or close gaps between parts. Edit Mesh mode.
Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search. Also available: iOps Pie › Quick Snap.
Options¶
- Surface — snap to the closest point on the surface instead of the closest vertex.
- Self — also allow snapping onto the same object's unselected geometry.
- Normal Check / Angle — ignore targets whose surface faces away from the vertex.
Tips¶
- Target meshes with modifiers are skipped; apply them first if you need to snap to them.