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Three Point Rotation

Three Point Rotation

Orient an object by placing three helper points: an origin and two aim targets that define the new Y and Z directions. Move the helpers (with snapping if you like) until they sit where you want, link the object to them and confirm. The helpers are removed and the object keeps the new transform. Object Mode, single active mesh.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search.

Controls

Key Action
F1 / F2 / F3 Select the origin / Y / Z helper and start moving it
A Select all three helpers
G / R Move / rotate the selected helpers
S Toggle snapping
F Swap the Y and Z helpers
1 Link the object to the helper rig (toggle)
2 Aim with the Z helper only (toggle)
3 Aim with both Y and Z helpers (toggle)
0 Reset the object to where it started
= / - Make helpers bigger / smaller
H Show / hide the help legend
Space Confirm
Esc Cancel

Tips

  • Typical flow: place the helpers, press 3 to aim, press 1 to link the object, then Space.
  • Your snapping settings are restored when the tool ends.