Preferences¶
Open Edit › Preferences › Add-ons › InteractionOps. The settings are split into four tabs; the two icon buttons next to the tabs save your settings to a file and load them back, so they survive reinstalling the addon.
Preferences tab¶
Collapsible sections, top to bottom:
- General — name of the sidebar tab (default iOps).
- Statistics Overlay — master toggle and per-row toggles for the top-left statistics block (file name, dimensions, position, material, modifiers, instances, parent, units).
- Visual UV — surface offset and the eight island colours for Mesh Visual UV.
- Cursor Bisect — preview depth, snap distance, subdivisions, merge distance and rotation step for Cursor Bisect.
- Non-Planar Overlay — thresholds for the non-planar face overlay.
- Snap Combo — which modifier key saves a slot in Snap Combos.
- Modifier Window — how the floating modifier window is created.
- Modifiers Panel — grid layout, per-type defaults and stack options for the Modifiers panel.
- Split Pie Layout — editor, alternate editor, side and size for each slot of the Split pie.
- Shading Pie Layout — up to eight viewport shading presets for the Shading pie.
- Edit Pie Layout — custom tools for the diagonal slots of the Edit pie.
- Script Executor — the scripts folder, columns and name length for the Executor.
- Textures to Materials — name prefixes and suffixes to strip in Materials from Textures.
- Library — master file and preview size for the iOps asset library.
- Debug — verbose console output.
Keymaps tab¶
Every iOps hotkey, grouped by area (Main F-keys, Cursor, Object Mode, Mesh, UV Editor, Panels, Pie Menus, Scripts, UI Toggles). Edit a key in place, then use Save User's Hotkeys to keep it, Load User's Hotkeys to reapply your file, or Load Default Hotkeys to reset everything. Tools listed without a key are not bound by default — give them one here.
Widgets tab¶
Compose GPU viewport widgets from JSON definitions and assign their toggle hotkeys. See the Widgets panel.
Theme tab¶
Colours, text sizes, panel background, shadow, font, HUD placement and help-legend animation for the HUD. Pick a bundled preset (Default, Dark+, Light+, Monokai, Blender Default, Solarized Dark), Save As your own, Use Blender Theme HUD Colors to match your Blender theme, or Theme Preview to see every element live in the viewport.
Your settings, hotkeys and themes are stored in your Blender user scripts folder under presets/IOPS.