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Tris to Quads

Tris to Quads

Triangulates the selected faces and immediately merges them back into quads, all in one undo step with one redo panel. Use it to re-flow imported or boolean-heavy geometry with consistent diagonals while respecting seams, sharp edges, UVs and materials. Edit Mesh mode.

Hotkey: Not bound by default — assign a key in Preferences › iOps › Keymaps, or run it from the iOps pie / operator search. Also available: iOps Pie › Tris to Quads.

Options

  • Quad Method / N-gon Method — how faces are split into triangles first.
  • Max Face Angle / Max Shape Angle — how far from flat and square a pair of triangles may be and still merge.
  • Topology Influence — how much existing edge flow steers the merge.
  • Compare UVs / Colors / Seams / Sharp / Materials — do not merge across these boundaries.
  • Deselect Joined — deselect faces that got merged.

Tips

  • Quads in the selection are split and re-merged too, so their diagonals may change.