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Easy Mod — Array

Easy Mod — Array

Two shortcuts for setting up Array modifiers in Object Mode. Array Caps is interactive: select a middle piece (active), one or two cap pieces and optionally a curve, and it builds a capped array with the cap origins snapped to the ends. Array Curve is one click: select a mesh and a curve, and you get an Array fitted to the curve plus a Curve modifier.

Hotkey: Not bound by default — run both from the iOps Pie › Easy Modifier - Array Caps / Easy Modifier - Array Curve, or from operator search.

Controls (Array Caps)

Key Action
A Add / remove the Array modifier
+ / - (numpad) Increase / decrease the count
X / Y / Z Place the cap origins along that axis
F Swap start and end caps
C Add / remove a Curve modifier (needs a curve in the selection)
MMB / Wheel Navigate the viewport
LMB / Enter / Space Apply
Esc / RMB Exit (changes already made are kept)
H Show / hide the help legend

Options (Array Curve)

  • Array - Fit Curve — switch an existing Array modifier to Fit Curve and point it at the curve.
  • Merge and Merge Distance — merge vertices between array copies.
  • Add Curve modifier — also add a Curve modifier deforming along the spline.
  • Use Curve Radius / Length / Bounds — the standard curve deform options.
  • Deformation Axis — which axis of the mesh runs along the curve.

Tips

  • Array Caps needs exactly 3 or 4 selected objects: middle (active), caps, optional curve.
  • Run Array Curve with only the arrayed mesh selected to jump to the curve that drives it.