Easy Mod — Array¶

Two shortcuts for setting up Array modifiers in Object Mode. Array Caps is interactive: select a middle piece (active), one or two cap pieces and optionally a curve, and it builds a capped array with the cap origins snapped to the ends. Array Curve is one click: select a mesh and a curve, and you get an Array fitted to the curve plus a Curve modifier.
Hotkey: Not bound by default — run both from the iOps Pie › Easy Modifier - Array Caps / Easy Modifier - Array Curve, or from operator search.
Controls (Array Caps)¶
| Key | Action |
|---|---|
| A | Add / remove the Array modifier |
| + / - (numpad) | Increase / decrease the count |
| X / Y / Z | Place the cap origins along that axis |
| F | Swap start and end caps |
| C | Add / remove a Curve modifier (needs a curve in the selection) |
| MMB / Wheel | Navigate the viewport |
| LMB / Enter / Space | Apply |
| Esc / RMB | Exit (changes already made are kept) |
| H | Show / hide the help legend |
Options (Array Curve)¶
- Array - Fit Curve — switch an existing Array modifier to Fit Curve and point it at the curve.
- Merge and Merge Distance — merge vertices between array copies.
- Add Curve modifier — also add a Curve modifier deforming along the spline.
- Use Curve Radius / Length / Bounds — the standard curve deform options.
- Deformation Axis — which axis of the mesh runs along the curve.
Tips¶
- Array Caps needs exactly 3 or 4 selected objects: middle (active), caps, optional curve.
- Run Array Curve with only the arrayed mesh selected to jump to the curve that drives it.